Dawn of the Tiberium Age 13.1.2

Mod Dawn of the Tiberium Age otrzymał kolejną aktualizację, a wraz z nią kolejną porcję poprawek i usprawnień. Naprawiono problem z misją Co-Op “GDI 09: Code Name Delphi”, dodano a następnie naprawiono problemy z misjami Co-Op na poziomie trudności Brutal, ulepszono ikony na pasku bocznym dla różnych frakcji. Więcej o wprowadzonych zmianach przeczytacie poniżej oraz na łamach serwisu moddb.

 

Version 13.1.2:
Released: Oct 18, 2024

  • Fixed: Co-Op mission „GDI 09: Code Name Delphi” couldn’t be finished (Credits: Chronoseth).

Version 13.1.1:
Released: Oct 16, 2024

  • Fixed: Brutal difficulty Co-Op missions didn’t function properly (Credits: Rampastring).

Version 13.1.0:
Released: Oct 16, 2024

  • Added: Brutal Co-Op difficulty mode (Credits: Rampastring).
  • Changed: The sidebar icons of the MCVs and War Factories of all different factions now look distinguishable from one-another (Credits: Bittah Commander).
  • Changed: You can now produce all Allied infantry from a deployed Enforcer without needing to own an Allied Barracks.
  • Changed: Several Co-Op missions have received quality-of-life improvements, such as revealing enemy defensive positions in advance so that the missions won’t require advance-knowledge to be beaten (Credits: Rampastring).
  • Changed: Difficulty scaling has been improved in several Co-Op missions (Credits: Rampastring).
  • Fixed: Several bugs in the „Liberation Extermination” Co-Op mission have been fixed (Credits: Rampastring).
  • Fixed: You can no longer produce grenadiers from a deployed Enforcer when you don’t own a GDI or Soviet Barracks.
  • Fixed: The Missile Silo didn’t get disabled when you disabled Super Weapons in Skirmish/Multiplayer.
  • Fixed: The game played a clicking sound when selecting a Minigunner instead of playing its usual voice line.
  • Fixed: The player was unable to build a Missile Silo in three Covert Revolt missions where they were supposed to be able to.
  • Fixed: Power to the People #4: You can now build the TD Refinery after capturing a Nod Construction Yard (Credits: ToasterCat).
  • Fixed: Power to the People #6: There was a random chance to get soft-locked out of finishing the mission (Credits: ToasterCat).
  • Fixed: Power to the People #9: There was a random chance to get soft-locked out of finishing the mission (Credits: ToasterCat).

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