W oczekiwaniu na kolejną wersję OpenRA, wczoraj do naszych rąk trafiła kolejna wersja testowa. Zmian jest całkiem sporo i dotyczą rozgrywki zarówno w Tiberian DAwn, Red Alert jak i Dune 2000 oraz samego silnika OpenRA. Pełny wykaz zmian i wprowadzonych poprawek znajdziecie tutaj. Jak zapowiadają autorzy projektu, ma to być ostatni publiczny test przed najbliższą aktualizacją, która ma nastąpić jeszcze w tym miesiącu ( luty).
„Playtest 20210131
General Improvements
- Fixed production rally points not drawing from the building’s exit point. [#18987]
- Fixed production structures using the wrong exits under some situations. [#18988]
- Fixed a crash when a production structure is captured at the same time it builds a unit. [#19009]
- Fixed a crash when a non-admin player tried to switch maps in the lobby. [#18984]
- Fixed lobby options not being reported to the first player who joins a dedicated server. [#19000]
- Fixed support power targetting cursor not resetting when the power cannot be activated. [#19032]
- Fixed Discord join button not allowing spectators to join after player slots were filled. [#19007]
- Added a per-player handicap option to the lobby in all mods. [#18971, #19083]
- Added a setting to pause the shellmap. [#18973]
- Added map and server name to Discord details. [#19010]
Map Editor
- Fixed the map editor adding
Health: 100
to actors that are edited. [#18989]Red Alert
- Fixed infantry stopping next to buildings when attack-moving. [#19030]
- Fixed bot-controlled aircraft sometimes stopping mid-air above submerged submarines. [#19036]
- Added minigame Oil Spill. [#18934]
- Added Aftermath mission Shock Therapy. [#18943]
- Reduced Tanya fire rate and polished fire animation. [#19064]
- Removed civilians spawning from civilian buildings to avoid mission bugs. [#19069]
- Fixed a performance bug in the Exodus mission. [#18979]
- Fixed missing/incorrect Shock Trooper and Mechanic voices. [#18967, #18964]
- Fixed infantry death animations playing too fast. [#19096]
- Fixed the country palette remap for mission: [#18950]
Fall of Greece 1: Personal War
Siberian Conflict 1: Fresh Tracks
Production Disruption
Tiberian Dawn
- Fixed several incorrect explosion/firing sound effects. [#18960, #18972, #18977]
- Fixed SAM Sites changing state while powered down. [#18996, #19099]
- Fixed that Commandos could target visceroids despite dealing no damage. [#19017]
- Fixed the hospital healing the civilians in mission Nod 7b. [#19078]
- Balance changes [#19017]
- Bike: Reload Delay 50 -> 60
- Apache: Health 12000 -> 12500
- APC: AA Light Damage: 140 -> 125, Turn Speed: 20 -> 28
- Apache: Wood Damage: 50 -> 75
- Stealth Tank: Cost 1000 -> 900
- Visceroid: Wood -> Light Armor, Health: 30000 -> 40000
- Changed husks to be less vulnerable to weapon damage
Dune 2000
- Fixed incorrect sound effects for building power down/up and radar. [#19051]
- Fixed bugs caused by Sardarkaurs using wrong weapons. [#19061]
- Fixed Concrete being placed on invalid terrain. [#19100]
Engine and Modding
- Fixed wrong VS Code launch configurations. [#18954]
- Fixed checks on Windows not reporting errors properly. [#18963]
- Fixed a crash when invalid data is returned when querying multiplayer servers. [#19101]
- Added a friendly description for optional types to the trait documentation. [#18991]
- Added death types support to the Lua
Kill()
API. [#19038]- Added support for burst-specific infantry attack animations. [#19064]
- Fixed AI unit orders sending unnecessary amounts of network traffic. [#19005]
- Changed
make.ps1
clean to suppress error messages. [#19085]- Changed
make.ps1
to download GeoIP data from OpenRA’s mirror. [#19031]- Changed
make.ps1
to remove nonfunctionaldocs
target. [#19102]Packaging
- Fixed an incorrect comment in
install_assemblies_mono
. [#18953]- Fixed Nuget error
NU1101: Unable to find package
. [#18968]- Fixed a reference to an outdated SDL 2 nuget package. [#19004]
- Fixed itch deployment downloading from the wrong URL. [#19022]
- Fixed apt metadata not getting updated before installing dependencies. [#19041]
- Fixed
DESTDIR
being not properly implemented regarding Linux packaging. [#19006]- Fixed AppStream metadata using deprecated folder and filename. [#19006]
- Fixed
make check
ignoringTARGETPLATFORM
override. [#19057]- Restored the missing versioned source code package. [#18999]”

Depeche Mode i Command & Conquer, te dwie marki znaczą dla mnie więcej niż tylko słowa. Muzycznie, Prezes fan klubu Depeche Mode „PIMPF”, dj, organizator, eventów muzycznych; gamingowo członek redakcji serwisu 'Strefa Command & Conquer’ oraz 'Imperium Westwood’.