Universe At War: Earth Assault Community Patch 2.0

Kolejna łatka przygotowana przez fanów Universe At War: Earth Assault ujrzała światło dzienne. Community Patch 2.0, główne zmiany  dotyczą frakcji Hierarchy. Jak zapowiada autor, zmiany dla frakcji Novus oraz Masari są już zaplanowane i zostaną przygotowane jak tylko czas pozwoli. Pełny wykaz wprowadzonych zmian poniżej.

INSTALLATION

just drag and drop the data folder into your UAW game’s directory. Or replace the Config file in your Data folder.

(IT IS RECOMMENDED!! THAT YOU MAKE A COPY OF YOUR VANILLA GAME UNLESS YOU ARE USING THE NEW COMMUNITY LAUNCHER. AS CHANGING THE GAME FILES DISABLES MULTIPLAYER)

Changes made to the Hierarchy

UNIT CHANGES

Glyph Carver cost reduced from 700 to 550

Monolith cost reduced from 750 to 575

Reaper Drone population cost reduced from 3 to 2

Detection Drone population cost reduced from 3 to 2

Brute Health increased from 650 to 800

Orlok can no longer harvest from resources around the map, And can only harvest instant pickups and Enemies dead or alive. (this is to prevent shell spamming)

TECH CHANGES

Molecular armor from Quantum Branch 3 has been reduced from 50% to 25% and can now be researched in Assault 3 and Mutagen 3 also stacking the effects.

Targeting jammers has been moved from Quantum 4 to Mutagen 4.

Arc turrets have been removed from the tech tree dependability so they can now be built from the beginning of the game.

in the Quantom branch Mental Frequency from T1 has been now moved to T2 and Fast Ordering From T2 has been moved to T1

SUPERWEAPON CHANGES

Visual Optimizer’s sight range has been significantly reduced. The original sight number for Viz ops was 10000.0 and has now been reduced to 5.0. this still reveals a large area around the walker but will require you to move the walker outside of your base to make use of it. (range is still significant)

Mass Drop charge time reduced from 4 Minutes to 3 Minutes.

WALKER CHANGES

Science Walker stealth detection range has been increased from 350 to 700.

Science Walker now shoots 5 beam shots in a round instead of 3.

Habitat Walker now requires 3 cores to be destroyed before it is destroyed.

UI CHANGES

Tactical camera height has been increased from 700 to 950

These changes were voted on and approved by the Universe At War: Earth Survivors (UAW) Discord Community. none of these changes are my personal preference And are a true community mod/Patch.

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